

This allows to limit the number of packets the server sends to a client per tick (CVAR sv_maxpacketspertick, default 64). *+ - Added a new buffer for the reliable packets scheduled to be sent from the server to the clients. Any rune can be used as a powerup (including spread, prosperity and reflection, which are now available as powerups), and any powerup can be used as a rune. Weapon info is now automatically looked up, the ORDERDEF lump has been removed. *! - Rewrote support for preferred weapon order. Recent launcher versions should already be aware of this change, but you will need to adjust config files to the new values.Īs usual, here is the full list of changes.Ĭode: Select all *+ - Updated Zandronum's (G)ZDoom base to ZDoom 2.8pre-441-g458e1b1 / GZDoom 1.8.6. Note that we changed the dmflags values to match the ZDoom values to resolve compatibility problems with the updated ZDoom base and future ZDoom updates. What is your favorite new feature or bug fix? Please let us know in this thread! Everything else is collected in the detailed changelog below. Instead of further delaying this release by writing a long and polished announcement, let me just briefly mention two random highlights: We have a much improved chat input thanks to Dusk and better support for large maps with many actors due to a new buffering system. As the major version bump indicates, it comes with an updated (G)ZDoom base, which is now at ZDoom 2.8pre-441-g458e1b1 / GZDoom 1.8.6. At long last, we are happy to announce the release of Zandronum 3.0! We spent more than two years working on 3.0, so it comes with a large amount of fixes and additions.
